Tuesday, October 12, 2010

The Laws of Physics in an Animation Universe

The Physics Engine in "Super Smash Brothers" video game franchise

I. Introduction
A. Initiate with catchy phrase or convincing argument
B. Introduce video game
C. Hypothesis

II. Body

A. Action & No-Reaction: Forces are not balanced or sensible

1) A super powered attack is strongest when it is first used. It gets weaker and weaker the more the character uses it. This applies to all accessible/playable characters in the game.
• For example, when Kirby attacks with his fists, with each wave of attack the level of power emitted is weakened overtime

2) When a player/NPC grabs the Smash Ball in SSBB, the character gains a special power that goes against all odds and potentially sends every player that comes in contact with the special move/attack, off the screen without matched recoil
• Mario gains the power to hurl an enormous reign of fireball that covers the entire screen but stays in place after the wave of blast
• The same goes for Samus and her blaster gun

B. Unrealistic exploitation of the laws of Inertia & Gravity: Motion & its relation to characters

1) A weird example of video game Jump Physics, the Double Jump is the ability to jump while you're still airborne from your first jump, thus gaining additional height or distance. Exactly how this is supposed to work is unclear; games that justify it through rocket boots, etc. are the rare exception.
• Justified in several cases due to wings, psychic power etc.
• All characters in Super Smash Bros. Some, like Jigglypuff and Pit, have even more jumps.

2) In certain circumstances when referring to items, the characters have a different response depending on item which interrupts the flow of a character’s movement in a manner where it is not plausible
• Example includes the homerun bat, where upon contact, the character is momentarily in a fixed position—stationary and inactive before being launched off the screen

3) Newton's Second Law of Motion, relating force, mass, and acceleration, not apparent or rational when observing the level of air resistance and gravity in maps that take place in space or areas with low atmospheric pressure.
• Example includes when one is playing on the map Corneria in SSB, the same principles of gravity and motion apply there as it does in any other map.

C. Notion of Squash and Stretch

1) Certain characters can squash to the point where they are barely perceptible.
• Example includes when Kirby is ducking—his body practically morphs into a blob of elastic clay

2) Certain items allow characters to change shape, form, and size
• For example, after Jigglypuff obtains the Smash ball and commences his special attack, his body increases in size exponentially essentially covering half the screen blasting away anyone who comes in contact with him.

III. Conclusion
A. Reiterate thesis
B. Summarize my Points
C. State my Thoughts
• The laws of physics from the “real world” perspective is broken constantly in every manner but kept consistent in the world of the game itself.
• The improbable and unfeasible physics engine established for exaggerated humor and compelling and dynamic effect

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